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The 5 Best Classes for Minotaurs in D&D 5e

The 5 Best Classes for Minotaurs in D&D 5e

Navigate Labyrinths of Adventure! Explore the best class choices for Minotaurs, renowned for their strength and bravery.

These classes enhance a Minotaur’s abilities, providing diverse strategies from fierce combat to strategic planning. Embark on epic quests with these top selections!

Best Classes for Minotaurs

5. Wizard

Primary Ability Score – Intelligence

Secondary Ability Scores – Constitution, Dexterity

Spellcasting Ability – Intelligence

Armor Proficiencies – None

Weapons Proficiencies – Light crossbows, Quarterstaffs, Slings, Darts, Daggers

Why the Wizard?

Minotaurs Wizards should continue to build +2 Intelligence and +1 Dexterity.

Minotaurs don’t make the most ideal Wizards, but if you build into a Bladesinger, you can successfully use Hammering Horns.

This is because of the Bladesinger’s Extra Attack, which allows you to pair Hammering Horns with a Cantrip like a Booming Blade and a normal attack.

Hammering Horns only uses a Bonus Action, so you’ll make three attacks and use Hammering Horns to push the target away from you. The target must then move towards you if they want to attack.

Recommended Wizard Arcane Tradition

  • Bladesinger

4. Ranger

Primary Ability Score – Dexterity

Secondary Ability Scores – Constitution, Wisdom

Spellcasting Ability – Wisdom

Armor Proficiencies – Light, Medium, Shields

Weapons Proficiencies – Simple, Martial

Why the Ranger?

Minotaurs Rangers should add +2 to Strength and +1 to either Constitution (Durability) or Wisdom (Perception and Skills).

Minotaurs make decent Strength-based Rangers. Even though the build is quite difficult to pull off, it can be useful if you implement Hammering Horns correctly.

The play style is as follows: Attack a target, deal the damage you intended, then pull back by attacking with Hammering Horns to push them away. This will allow you to abuse a Ranger’s excellent positioning.

Recommended Ranger Archetypes

  • Drakewarden
  • Gloom Stalker
  • Horizon Walker

3. Paladin

Primary Ability Scores – Charisma and Strength

Secondary Ability Score – Constitution

Spellcasting Ability – Charisma

Armor Proficiencies – Light, Medium, Heavy, Shields

Weapons Proficiencies – Simple, Martial

Why the Paladin?

Minotaur Paladins can stick with +2 Strength and +1 Charisma.

Minotaurs can use the Paladin’s high Strength, allocating it to Hammering Horns and Horns.

You can easily combine this play style with your powerful Cantrips by raising Charisma, or you can add some extra Constitution and constantly stay in melee to make us of Hammering Horns and Goring Rush, supporting your party.

Recommended Paladin Sacred Oaths

  • Conquest
  • Crown

2. Barbarian

Primary Ability Score – Strength

Secondary Ability Scores – Constitution, Dexterity to a lesser extent

Armor Proficiencies – Light, Medium, Shields

Weapons Proficiencies – Simple, Martial

Why the Barbarian?

Minotaur Barbarians should go for +2 Strength and +1 Constitution.

Minotaurs make excellent Barbarians, as they fit the theme and use Goring Rush to get the most out of their action economy.

Essentially, whenever you use a Dash to close a gap between you and a target (which Barbarians need), you can follow up with a Horns attack, which gets some damage before the fight starts.

Recommended Barbarian Primal Paths

  • Ancestral Guardian
  • Totem Warrior

1. Fighter

Primary Ability Score – Strength (STR-based), Dexterity (DEX-based)

Secondary Ability Scores – Constitution

Spellcasting Ability – Intelligence (For Eldritch Knight)

Armor Proficiencies – Light, Medium, Heavy, Shields

Weapons Proficiencies – Simple, Martial

Why the Fighter?

Minotaur Fighters must build +2 Strength and +1 Constitution (Durability) or Dexterity (Perception and AC if wearing medium armor).

Minotaurs make fantastic Fighters, using Goring Rush (quickly enter melee) and Hammering Horns (reposition yourself).

Keep in mind that you’ll need to keep your Bonus Action free. You should also remember to use Hammering Horns often, as you’ll be playing as a Defender, to keep your party members safe.

Recommended Fighter Martial Archetypes

  • Battle Master
  • Cavalier
  • Rune Knight

Final Thoughts

Whether you choose a class that enhances a Minotaur’s natural physical prowess or one that complements their culture and background, like the Barbarian, Fighter, or Paladin, each option offers a distinct playstyle and role-playing opportunities.