Revel in Adventurous Spirits! Uncover the best class selections for Satyrs, renowned for their love of revelry and music.
These classes enhance a Satyr’s characteristics, providing diverse playstyles from charming bards to agile rogues. Embark on whimsical journeys with these top choices!
Best Classes for Satyrs
5. Rogue
Primary Ability Score – Dexterity
Secondary Ability Scores – Constitution, Intelligence (For Arcane Tricksters)
Armor Proficiencies – Light
Weapons Proficiencies – Simple, Shortswords, Rapiers, Longswords, Hand Crossbows
Why the Rogue?
Satyr Rogues should put +2 in Dexterity or Intelligence (If you play an Arcane Trickster) and +1 in Constitution.
Rogues have an insane number of skills, so getting two more from Reveler makes you even more useful.
Magic Resistance is another excellent addition, as Rogues, like other melee-oriented characters, struggle against spells.
Recommended Rogue Archetype
- Arcane Trickster
- Mastermind
- Swashbuckler
4. Warlock
Primary Ability Score – Charisma
Secondary Ability Scores – Constitution, Dexterity
Spellcasting Ability – Charisma
Armor Proficiencies – Light
Weapons Proficiencies – Simple
Why the Warlock?
Satyr Warlocks should put +2 in Charisma and +1 in Constitution (Extra HP) or Dexterity (For increased AC when wearing Light or Medium armor).
The Warlock makes a great Satyr spellcaster, especially because they rely on Charisma and number of Face skills.
Magic Resistance allows Warlocks to save their spells learned (not using them for defensive spells) and use them for more impactful spells.
Mirthful Leaps provides a good exit strategy when things get too heated and you must quickly escape.
Recommended Warlock Otherworldly Patrons
- Archfey
- Fiend
- Genie
3. Sorcerer
Primary Ability Score – Charisma
Secondary Ability Scores – Constitution, Dexterity
Spellcasting Ability – Charisma
Armor Proficiencies – None
Weapons Proficiencies – Daggers, Quarterstaffs, Light Crossbows, Darts, Slings
Why the Sorcerer?
Satyr Sorcerers should put +2 in Charisma and +1 in Constitution (Extra HP) or Dexterity (For increased AC when wearing Light or Medium armor).
Much like the Warlock, Sorcerers have Charisma-based spellcasting, which synergizes well with the Satyr’s skills.
Magic Resistance gives them more durability against spells, which are expected later in the game, and Mirthful Leaps can get them out of a dangerous situation.
Recommended Sorcerer Origins
- Clockwork Soul
- Divine Soul
- Shadow Magic
2. Bard
Primary Ability Score – Charisma
Secondary Ability Scores – Constitution, Dexterity
Spellcasting Ability – Charisma
Armor Proficiencies – Light
Weapons Proficiencies – Simple, Shortswords, Rapiers, Longswords, Hand Crossbow
Why the Bard?
Satyr Bards should put +2 in Charisma and +1 in Constitution (Extra HP) or Dexterity (For increased AC when wearing Light or Medium armor).
You can think of Bard Satyrs as better Warlocks and Sorcerers.
Even though all three classes are good Satyrs, Bards are infinitely more useful, so they are rated as the best Satyr spellcasting class.
Recommended Bard Colleges
- Eloquence
- Lore
- Whispers
1. Paladin
Primary Ability Scores – Charisma and Strength
Secondary Ability Score – Constitution
Spellcasting Ability – Charisma
Armor Proficiencies – Light, Medium, Heavy, Shields
Weapons Proficiencies – Simple, Martial
Why the Paladin?
Satyr Paladins should put +2 in Charisma and +1 in Constitution.
Note: Satyr Paladins make good Faces because of their Charisma skills.
The Paladin is not only the Satyr’s best martial class but also its best class in general.
Since they can go with either Charisma or Strength, they are very versatile.
If they go Charisma, the Satyr’s skills become more valuable, but Ram becomes more useful with Strength.
Also, Magic Resistance combined with Aura of Protection significantly increased a Paladin’s durability.
Recommended Paladin Sacred Oaths
- Devotion
- Redemption
Final Thoughts
Whether you opt for the magical abilities of a Bard, the demonic origins of a Warlock, or the cunning tactics of a Rogue, each class offers a unique way to explore the world as a Satyr.