Skip to Content

The 5 Best Classes for Autognomes in D&D 5e

The 5 Best Classes for Autognomes in D&D 5e

Enhance Your Mechanized Adventures! Explore the best classes for Autognomes, famed for their mechanical ingenuity and robotic nature. 

These classes harmonize with an Autognome’s attributes, providing a variety of playstyles from technical engineers to robotic warriors. Embark on mechanical marvels with these top choices!

Best Classes for Autognomes

5. Warlock

Primary Ability Score – Charisma

Secondary Ability Scores – Constitution, Dexterity

Spellcasting Ability – Charisma

Armor Proficiencies – Light

Weapons Proficiencies – Simple

Why the Warlock?

Autognome Warlocks should put +2 in Charisma and +1 in Dexterity.

Armored Casing is probably one of the best additions an Autognome brings, as it allows you to go without any Light armor.

Mechanical Nature and Healing Machine do wonders for your durability. Mechanical Nature also brings you closer to a Paladin, meaning Hexblade is a good option.

Built for Success is another good addition that improves your attack roll, ability checks, or saving throws. Still, you’ll have to use it sparingly since it’s only available several times, equal to your proficiency bonus.

Recommended Warlock Otherworldly Patrons

  • Fiend
  • Genie
  • Hexblade

4. Rogue

Primary Ability Score – Dexterity

Secondary Ability Scores – Constitution, Intelligence (For Arcane Tricksters)

Armor Proficiencies – Light

Weapons Proficiencies – Simple, Shortswords, Rapiers, Longswords, Hand Crossbows

Why the Rogue?

Autognome Rogues should put +2 in Dexterity and +1 in Constitution or Intelligence (Arcane Trickster).

Armored Casing overshadows a Rogue’s natural armor selections, so no more wearing armor.

Built for Success is perfect for reassurance when the Rogue uses its more risky abilities, like Sneak Attack, or when the Rogue makes one of its many skill checks.

Specialized Design can give you proficiency with Disguise kits and Gaming sets if you want it.

Recommended Rogue Archetypes

  • Arcane Trickster
  • Soulknife
  • Swashbuckler

3. Fighter

Primary Ability Score – Strength (STR-based), Dexterity (DEX-based)

Secondary Ability Scores – Constitution

Spellcasting Ability – Intelligence (For Eldritch Knight)

Armor Proficiencies – Light, Medium, Heavy, Shields

Weapons Proficiencies – Simple, Martial

Why the Fighter?

Autognome Fighters should put +2 in Dexterity and +1 in Constitution.

Dexterity-based Fighters will enjoy Armored Casing since it will give you around 18 AC when you reach 20 Dexterity.

Since you are a front-line character, Mechanical Nature’s durability complements you nicely, and Built for Success gives you reassurance with your saving throws, ability checks, and attack rolls.

Healing Machine is best used out of combat, but if you aren’t an Eldritch Knight, someone else will have to cast Mending on you.

Recommended Fighter Martial Archetypes

  • Eldritch Knight (Focus on Dexterity and Intelligence)
  • Rune Knight

2. Paladin

Primary Ability Scores – Charisma and Strength

Secondary Ability Score – Constitution

Spellcasting Ability – Charisma

Armor Proficiencies – Light, Medium, Heavy, Shields

Weapons Proficiencies – Simple, Martial

Why the Paladin?

Autognome Paladins should put +2 in Dexterity and +1 in Charisma.

Autognome Paladins function the same as Fighters, going for a Dexterity-based build that fits well with Armored Casing.

Mechanical Nature works well with your innate durability, Built for Success gives you extra protection for saving throws, and Healing Machine works well out of combat (though someone else will have to cast it).

Recommended Paladin Sacred Oaths

  • Conquest
  • Vengeance
  • Oathbreaker

1. Cleric

Primary Ability Score – Wisdom

Secondary Ability Scores – Constitution

Spellcasting Ability – Wisdom

Armor Proficiencies – Light, Medium, Shields

Weapons Proficiencies – Simple

Why the Cleric?

Autognome Clerics should put +2 in Wisdom and +1 in Constitution.

Autognome Clerics are pretty broken if you go with the Peace subclass.

Combining it with Bless, an ally with Guidance and Built for Success, makes it nearly impossible not to succeed and constantly have Bless up in the direst situations.

Recommended Cleric Divine Domain

  • Forge (Decent)
  • Peace (If not banned, pick it)

Final Thoughts

Whether you prefer the otherworldly magic of a Warlock, the nimbleness of a Rogue, or the healing capabilities of a Cleric, each class offers unique strengths and playstyles that can complement the ingenuity and adaptability of Autognomes.