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The 5 Best Classes for Plasmoids in D&D 5e

The 5 Best Classes for Plasmoids in D&D 5e

Harness the Power of Elemental Energy! Explore the best classes for Plasmoids, renowned for their affinity with elemental forces and fluid forms.

These classes harmonize with a Plasmoid’s attributes, providing diverse playstyles from elemental spellcasters to shape-shifting warriors. Embark on elemental adventures with these top selections!

Best Classes for Plasmoids

5. Paladin

Primary Ability Scores – Charisma and Strength

Secondary Ability Score – Constitution

Spellcasting Ability – Charisma

Armor Proficiencies – Light, Medium, Heavy, Shields

Weapons Proficiencies – Simple, Martial

Why the Paladin?

Plasmoid Paladins should put +2 in Strength or Charisma and +1 in Constitution.

The Poison and Acid resistances from Natural Resilience are excellent for a front-line character like the Paladin, who is bound to face these damage types.

Amorphous gives you advantage to initiate or get out of grapples, making Strength-based Paladins an option. 

The only issue is that you need Feats to make it work well, and Paladins don’t get many Ability Score Increases.

Note: You should remember that using Amorphous to squeeze through narrow spaces will be impossible with armor, so you lose that feature.

Recommended Paladin Sacred Oaths

  • Conquest
  • Crown
  • Vengeance

4. Warlock

Primary Ability Score – Charisma

Secondary Ability Scores – Constitution, Dexterity

Spellcasting Ability – Charisma

Armor Proficiencies – Light

Weapons Proficiencies – Simple

Why the Warlock?

Plasmoid Warlocks should put +2 in Charisma and +1 in Constitution.

Warlocks, unlike Paladins, will benefit from Amorphous squeezing capabilities.

Not only do many of their spells not have Material components, Warlocks don’t need armor, since they’ll be quite a ways away from the battle.

That said, it can pose an issue where you have low AC, but you can always plan when you will use Amorphous and thus not need armor, knowing that you are at a disadvantage if things go south.

Recommended Warlock Otherworldly Patrons

  • Archfey
  • Fiend
  • Genie

3. Sorcerer

Primary Ability Score – Charisma

Secondary Ability Scores – Constitution, Dexterity

Spellcasting Ability – Charisma

Armor Proficiencies – None

Weapons Proficiencies – Daggers, Quarterstaffs, Light Crossbows, Darts, Slings

Why the Sorcerer?

Plasmoid Sorcerers should put +2 in Charisma and +1 in Constitution.

Like the Warlock, Sorcerers have many spells that don’t require Material components, so they can get away with using Amorphous to squeeze through gaps.

However, since you won’t have any armor, your AC will be low, and when you sneak around enemy territory, it could mean your death if caught.

Recommended Sorcerer Origins

  • Aberrant Mind
  • Shadow Magic

2. Fighter

Primary Ability Score – Strength (STR-based), Dexterity (DEX-based)

Secondary Ability Scores – Constitution

Spellcasting Ability – Intelligence (For Eldritch Knight)

Armor Proficiencies – Light, Medium, Heavy, Shields

Weapons Proficiencies – Simple, Martial

Why the Fighter?

Plasmoid Fighters should put +2 in Strength and +1 in Constitution.

Like the Paladin, the Fighter benefits from the resistance gained from Natural Resilience.

However, unlike the Paladin, Plasmoid Fighter can use the advantage with grapples to its best capabilities.

Simply get a high Strength score, proficiency in Athletics, and Expertise from a Feat, and you’ll be grappling all day long.

Recommended Fighter Martial Archetype

  • Rune Knight

1. Monk

Primary Ability Score – Dexterity

Secondary Ability Scores – Constitution, Wisdom

Armor Proficiencies – None

Weapons Proficiencies – Simple, Shortswords

Why the Monk?

Plasmoid Monks should put +2 in Dexterity and +1 in Constitution.

The Monk is a Plasmoid’s best option, as they can efficiently function without equipment.

Amorphous works exceptionally well, as it allows a Monk to get to previously inaccessible areas, and with Way of the Astral Self, you can make grapples useful.

Not to mention, Natural Resilience gives you much-needed durability.

Recommended Monastic Tradition

  • Way of the Astral Self

Final Thoughts

Whether you prefer the otherworldly power of a Warlock, the strength and strategy of a Fighter, or the divine powers of a Paladin, each class offers unique abilities and playstyles that can complement the ethereal nature of Plasmoids.