Death Ward 5e D&D Guide
A chill runs down your spine as Death recoils from your presence, unable to touch you with its icy grip. For the duration of the spell, you are protected from …
A chill runs down your spine as Death recoils from your presence, unable to touch you with its icy grip. For the duration of the spell, you are protected from …
Looking for inspiration for your next Dungeons & Dragons 5e campaign? Look no further! We’ve compiled a list of 110 encounter ideas, all set in a city, that will challenge …
It’s not very often that players reach level 17, but upon doing so, they gain access to 9th-level spells. Being unlocked at such a high level makes 9th-level spells challenging …
Upon reaching level 15, spellcasters can now start to unlock and use 8th-level spells. 8th-level spells are awkwardly placed as they can’t be better than 9th-level spells but have to …
Once spellcasters reach level 13, most of them will gain access to 7th-level spells. 7th-level spells are quite a far jump from the powers 6th-level spells hold just a single …
Upon reaching level 11, most spellcasters can cast 6th-level spells. At this point, a spellcaster has reached D&D’s high-tier spells. 6th-level spells are basically stepping stones for higher-leveled spells while …
5th-Level spells, along with 4th and 6th-level spells are considered mid-level spells. Therefore, 5th-level spells are the tunnel leading up to some of the most complex and powerful spells in …
The 4th-level unlocks some noticeable spells like Find Greater Steed and Polymorph, which are very iconic spells within the community. To be honest, there isn’t much special about this group …
Upon unlocking 3rd-level spells, you’ll come to understand just how ridiculous spells in D&D can get. Compared to 2nd-level spells, you’ll find the potency, complexity, and reward for casting 3rd-level …
You can think of 2nd-level spells as the last step before a world of incredible magic becomes available. Don’t get blind-sighted even if you’re distracted by the powerful spells you’ll …