Absorb Elements 5e D&D Guide
Absorb Elements is an easy-to-overlook spell for most classes. The spell itself doesn’t deal damage or regain hit points but taking a closer look reveals that it actually does a …
Absorb Elements is an easy-to-overlook spell for most classes. The spell itself doesn’t deal damage or regain hit points but taking a closer look reveals that it actually does a …
Chromatic Orb is a high-damage spell at 1st level with little competition. The variable damage types that are available make it one of the best, yet potentially toughest, spells to …
Warlocks are granted or gifted powers by an external force through pact, promise, or advancing an agenda. This separates them from other casters and makes their spells function in a …
Sorcerers in 5th edition have a spell list that rivals that of the Wizard. The difference between the two lies in the source of the magic. Sorcerers have a natural …
The Hexblade is a class of Warlock and, as such, follows the same traits. They have a patron that grants them powers, and spellcasting is done in the same manner. …
Shocking Grasp is a cantrip that doesn’t get picked up often, but that has surprising usefulness for a spellcaster. The melee aspect of this cantrip places it in a risk/reward …
Shadow Blade lines up to be the perfect weapon for a magic-based assassin. Creating a weapon out of the shadows that can do significant damage and is always available is …
Inflict Wounds is the powerhouse damage spell for the Cleric class. The damage scales up by level with no cap, and it is available at 1st level. Using it means …
Having the ability to instantly cure any number of debilitating effects in the middle of combat is exactly what Lesser Restoration is designed for. It is a single-action spell that …
Mage Hand offers a spectral appendage that is fully controlled by the caster and can be utilized to complete simple tasks. The rules for Mage Hand can be found in …