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The 5 Best Classes for Aasimar in D&D 5e

The 5 Best Classes for Aasimar in D&D 5e

Embrace Your Celestial Destiny! Explore the ideal class options tailored for Aasimar, blessed with celestial heritage.

From divine magic to righteous combat, these classes synergize with an Aasimar’s traits for a celestial-powered journey. Unveil your celestial potential with these top picks!

Best Classes for Aasimar

5. Warlock

Primary Ability Score – Charisma

Secondary Ability Scores – Constitution, Dexterity

Spellcasting Ability – Charisma

Armor Proficiencies – Light

Weapons Proficiencies – Simple

Why the Warlock?

Aasimar Warlocks can get +2 Charisma and +1 in whatever ability score they need for their build.

All Aasimar Warlocks get the most out of Radiant Soul, except for Hexblades, which function differently.

Hexblades can take either Necrotic Shroud or Radiant Consumption, but their limitations could put you off.

Necotric Shroud does have a fear option that uses a Charisma-based DC, which is suitable for an Aasimar Hexblade.

Radiant Consumption can be used to handle crowds. Still, it might be best to rely on effective crowd-control spells instead because Aasimar Hexblades are quite squishy (even with Celestial Resistance).

Recommended Warlock Otherworldly Patrons

  • The Fiend
  • The Genie
  • The Hexblade

4. Paladin

Primary Ability Scores – Charisma and Strength

Secondary Ability Score – Constitution

Spellcasting Ability – Charisma

Armor Proficiencies – Light, Medium, Heavy, Shields

Weapons Proficiencies – Simple, Martial

Why the Paladin?

Aasimar Paladins can take +2 Strength or Charisma and +1 to whatever ability score they need for their build.

Aasimar Paladins have many choices, as each Celestial Revelation can work on them, even if it might require a specific build or subclass.

Necrotic Shroud is the worst option, but it works well if you have high Charisma, which caster Paladins will have.

Radiant Soul lets you fly with Heavy armor on, and Radiant Consumption can deal with crowds (since you’ll most likely be wearing Heavy armor, you’ll be tanky enough to withstand continuous attacks).

Recommended Paladin Sacred Oaths

  • Oath of Conquest
  • Oath of Devotion
  • Oath of Vengeance
  • Oathbreaker

3. Barbarian

Primary Ability Score – Strength

Secondary Ability Scores – Constitution, Dexterity to a lesser extent

Armor Proficiencies – Light, Medium, Shields

Weapons Proficiencies – Simple, Martial

Why the Barbarian?

Aasimar Barbarians can take +2 Strength and +1 Constitution (or some other ability score), the best ability scores for a Barbarian.

Barbarians benefit from everything an Aasimar offers, getting two damage resistances, Darkvision, minor healing, and a powerful use for their bonus action.

Radiant Consumption is an Aasimar Barbarian’s best Celestial Revelation, taking care of your crowd control issue.

Note: Radiant Consumption has the most value when many enemies are crowded together.

Recommended Barbarian Primal Paths

  • Ancestral Guardian
  • Totem Warrior
  • Zealot

2. Druid

Primary Ability Score – Wisdom

Secondary Ability Scores – Constitution, Dexterity

Spellcasting Ability – Wisdom

Armor Proficiencies – Light, Medium, Shields (Druids won’t use shields or wear armor made from metal)

Weapons Proficiencies – Spears, Slings, Sickles, Scimitars, Quarterstaffs, Maces, Javelins, Darts, Daggers, Clubs

Why the Druid?

Aasmiar Druids can take +2 Wisdom and +1 Constitution, which is all you need when starting out as a Druid.

Radiant Soul is the best option for most Druids, and Radiant Consumption only works for the Circle of Spores. An Aasimar’s other traits, like Celestial Resistance, Light Bearer, and Healing Hands, are also useful.

Note: Aasimar traits could work as a Circle of the Moon Druid, but you’ll have to discuss it with your DM. After all, you can’t just sprout wings as a Cyclops without letting your DM know beforehand.

Recommended Druid Circles

  • Circle of Spores (Radiant Consumption)
  • Circle of Wildfire (Radiant Soul)
  • Circle of the Moon (Radiant Soul)
  • Circle of the Shepherd (Radiant Soul)

1. Cleric

Primary Ability Score – Wisdom

Secondary Ability Scores – Constitution

Spellcasting Ability – Wisdom

Armor Proficiencies – Light, Medium, Shields

Weapons Proficiencies – Simple

Why the Cleric?

Aasimar Clerics can take +2 in Wisdom and +1 in Constitution, which is what any Cleric needs.

Celestial Resistance increases durability to some of the hardest-hitting damage types (Radiant and Necrotic). Healing Hands is an excellent early-game revival or healing ability that saves you a spell slot.

Melee Clerics will benefit greatly from Necrotic Shroud, the bonus Necrotic damage working well with spells like Word of Radiance and Spirit Guardians.

Caster or squishy Clerics will enjoy Radiant Soul’s flight, which most Clerics won’t be able to obtain.

Recommended Cleric Divine Domains

  • Arcana Domain (Radiant Soul)
  • Death Domain (Necrotic Shroud)
  • Forge Domain (Necrotic Shroud/Radiant Consumption)
  • Light Domain (Radiant Soul)
  • Order Domain (Necrotic Shroud/Radiant Consumption)

Final Thoughts

Selecting the optimal class for your Aasimar character in D&D 5e can significantly enrich your gameplay.

Whether you prefer the fiendish abilities of a Warlock, the stalwart defense of a Paladin, the brutish power of a Barbarian, or the natural magic of a Druid, each class offers unique avenues for role-playing and combat.