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Loxodon Druid 5e D&D Guide

Loxodon Druid 5e D&D Guide

Loxodon Druids are the epitome of harmony between nature and intellect. They possess an innate connection to the land, capable of communing with the very essence of forests, mountains, and rivers.

In their unbreakable bond with nature, Loxodon Druids gain an unparalleled understanding of the animal kingdom.

Do not mistake their peaceful demeanor as a weakness, however, as Loxodon Druids are also formidable protectors of the natural world. When provoked, they can call upon the fury of a thunderstorm or unleash the rage of an enraged bear.

Creating a Loxodon Druid

Loxodons

Loxodons are elephant-folk native to Ravnica. These gentle giants are stubborn, loyal, and powerful when provoked.

As they hail from a place where internal struggles and guild turf wars are common, the elephant-folk aren’t very trusting of outsiders.

Their world is their pride. Even though it’s ravaged by turmoil, it was all constructed by the Loxodons, making them homeworld-focused (they’re probably prone to homesickness).

SkinTough, rubbery skin the color of regular elephants with small, coarse hairs
Head (Trunk and Tusks)Exactly like an elephant

– Wide, leathery ears

– Long opposable trunk

– Long elephantine tusks in many shapes

EyesTheir eye colors range from dark brown and light brown to gray and honey
MouthLarge, strong mouths with jagged teeth (no bonuses in combat)
HandsOnly four “fingers”
FeetFlat-bottomed elephant feet
TailShort, cosmetic tail similar to an elephant’s tail

Note: These features can be slightly changed or modified if some variations don’t fit your character.

Loxodon Subraces

Loxodons don’t have any subraces that we know of, but that’s probably because they’re very rare in most worlds besides their own. 

This is probably due to the immense pride they have for their own world and reluctance to leave it or have relations with other races.

Druid Class Features

Hit Points

Hit Dice1d8 per Druid level
HP at level 18 + Constitution modifer
HP at Higher levels1d8 (or 5) + Constitution modifier per Druid level after level 1

Proficiencies

ArmorLight armor, Medium armor, Shields (Druids will not wear armor or shields made from metal)
WeaponsClubs, Daggers, Darts, Javelins, Maces, Quarterstaffs, Scimitars, Sickles, Slings, Spears
ToolsHerbalism kit
Saving ThrowsIntelligence, Wisdom
SkillsChoose two – Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival

Druid Circles

Upon reaching level 3, you’ll have access to 7 different Druid circles, all having their own playstyles – but you’ll have to find one that best fits your character.

Dreams – Members of the Circle of Dreams have strong ties to the Feywild. They have a duty to protect the natural world, meaning they’re in an alliance with the good-aligned fey.

These Druids are masters at magical remedies, using them to mend wounds, bring joy to those unwilling to live on, and have them find peace.

Land – Circle of the Land Druids are keepers of knowledge passed down through oral tradition. They whisper secrets around standing stones and serve as advisors to communities holding on to the Old Faith.

The magic they wield is influenced by the land they were initiated, giving them an undying link to that place.

Moon – Druids belonging to the Circle of the Moon are fierce natural guardians, living so deep within the wilderness that months can pass before seeing another humanoid.

These Druids can prowl as a giant feline, fly through the sky as a bird of prey or act as the guardian bear of the forest. 

Shepard – Circle of the Shepard Druids commune with nature spirits – especially those of beasts and fey – calling upon them for aid.

They protect animals rather than themselves, living their days in the wilderness, enjoying the company of the animals they hold so dear. The spirits of the wilderness always follow their shepherds.

Spores – Members of the Circle of Spores find beauty in decay, seeing that every death leads to new life and only being a change of state.

These Druids have complex relations with the undead, considering some as allies. However, they don’t permit undead to change the cycle they hold dear, thwarting out those who try to violate it.

Stars – Circle of the Stars Druids understand the power of the cosmos, seeking to harness its powers and reveal its mysteries.

They record constellations, documenting their effects on the world and constructing monoliths to hold their knowledge, protected even against powerful cataclysms.

Wildlife – Druids belonging to the Circle of Wildfire see destruction as the precursor to creation.

They bond with primal spirits, unlocking their creative and destructive power and using it to create devastating attacks or give life to those who need it most.

Combining Druid With Loxodon

Determining Your Druid Subclass

Choosing your ideal subclass is subjective, but if your objective is optimization, try understanding what your character wants to do and what stats fit best with their subclass.

ClassRole
DreamsSupport/Utility Caster
LandController/Support/Utility Caster
MoonStriker/Support
ShepherdSupport
SporesBlaster/Support
StarsHealer/Support
WildfireBlaster/Controller/Healer

Optimal Loxodon Subrace

Loxodons have no subrace, meaning you won’t have to choose between subraces.

You start with bonuses to Constitution (2) and Wisdom (1), which fits well with a Druid, as the Constitution works well with your Concentration, and Wisdom is your spellcasting modifier.

You also don’t have to worry too much about defense, as you have the Natural Armor and Loxodon Serenity features.

Your Loxodon Druid Background

Your Loxodon Druid needs a unique background that will affect its choices, as well as the way it sees the world and what it wants to achieve.

Start by asking yourself some basic questions: Where were they born, and where did they come from? Do they have any goals, bonds, or ideals, and what are their flaws? Where do they belong in social circles and society as a whole? What inspires them?

Place of Birth

Think of the environment a Loxodon Druid grew up in and how it affected them physically and emotionally and eventually shaped their view of the world.

Try to make their place of birth and upbringing correspond with their personality traits, ideals, bonds, and flaws – this will truly bring their character alive.

Note: The birthplaces of races are usually mentioned in the Player’s Handbook or some of its expansion books.

Characteristics and Personality Traits

Loxodon Druids are proud of their homeland but disagree with expansion that would destroy nature, as they are loyal to nature spirits and the animals that reside there.

Even though they are kind-hearted, these Druids are logical, intelligent, and dangerous when provoked.

Loxodon Druid Examples:

  • I have a lesson for each situation drawn from observing nature.
  • I place no stock in well-mannered or wealthy folk. Money and manners won’t save you from a hungry owlbear.

Ideals, Bonds, and Flaws

Ideal – Express one ideal that is a driving force in a Loxodon Druid’s life – their conviction, ethical principle, and moral standing (probably something about nature).

The natural world is more important than all the constructs of civilization.

Bonds – Think of a single bond that your Loxodon Druid has to an event, person, or place. Bonds will tie them to their background and can inspire bravery or stimulate memories driving them against their ideals.

I’ve been discerning my whole life for the answer to a certain question

Flaws – Choose a single flaw for a Loxodon Druid – their unhealthy compulsion, greatest fear/weakness, or most vile vice.

The tyrant who rules my land will stop at nothing to see me killed.

Inspiration

Inspiration is used by the DM to reward you for playing according to your bond, personality traits, ideals, and flaw.

Protecting nature is my first priority. Even if my lands are attacked, if they do not disturb the forests, I shall wait idly for their departure or attack.

Note: If you’re struggling to create your background or just don’t want to think, the Player’s Handbook has well-thought-through backgrounds that you can use for your character or use as a mold.

Supplies and Gear For Loxodon Druids

Druids start with the following equipment, together with the equipment from their background. Choosing equipment based on your situation and your character’s proficiencies is the easiest way to go about things.

  • (a) Wooden shield or (b) Any simple weapon
  • (a) Scimitar or (b) Any simple melee weapon
  • Leather armor, an explorer’s pack, and a druidic focus

You can decide how your character came about these goods – whether they stole, inherited, or purchased them some time back – adding to your character’s background.

Note: By using your starting wealth, you can buy your own equipment (2d4 x 10 GP for Druids).

Final Thoughts

Loxodons are very gentle creatures, holding great pride in their creations and seeing their people with high regard. However, Loxodon Druids keep these traits, but their love for nature and its magic is greater than most.

These nature magicians make excellent Supports or Utility Casters who support their party without yield. 

If you were to stumble upon a Loxodon Druid in your travels, be sure to start a conversation, as they love speaking to kind-natured adventurers. If you’re lucky, they might just join you.

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