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The 15 Best Magic Items For Fighters in D&D 5e [Ranked]

The 15 Best Magic Items For Fighters in D&D 5e [Ranked]

Fighters are pretty straightforward, leaning towards damage, durability, and additional ability scores.

The items Fighters and Barbarians take won’t differ too much, as both want to deal damage, but the Fighter is a bit more concerned with armor.

Though they fulfill relatively similar roles, the Fighter makes it abundantly clear that they’re a Defender while also having a lot of room to play with if they want to become something else.

You should also consider the fact that Fighters have an insane amount of attacks, which can go well with certain magic items.

Best Magic Items for the Fighter in 5e

15. Adamantine Armor

Rarity – Uncommon

Item Type – Armor (medium or heavy, but not hide)

Description

Because it is reinforced with adamantine, one of the hardest substances in all of existence, means any critical hit against you will become a normal hit while wearing this armor.

Explanation

Full plate armor is pretty expensive in the early game, which means you might wait a little too long before having access to powerful armor.

Therefore, Adamantine Armor is a pretty good option, as it isn’t too expensive and basically makes you immune to critical hits, letting you come away unscathed from fights where you might’ve been in trouble without it.

14. Moon-touched Sword

Rarity – Common

Item Type – Weapon (any sword)

Description

While in darkness, the unsheathed blade will shed moonlight, casting bright light in a 15-foot radius and dim light for an additional 15-foot radius.

Explanation

The Moon-Touched Sword is an easy way for melee martial characters to see in the dark and be ready for attack since the sword will be unsheathed.

It also makes it easier for characters to overcome early weapon resistances (Slashing and Piercing), as it counts as a magic weapon.

13. Luck Blade

Rarity – Legendary (requiring attunement)

Item Type – Weapon (any sword)

Description

Gain a +1 bonus to damage and attack rolls with the attuned weapon. If the sword is on your person, you will also gain a +1 bonus to saving throws.

Luck – If on your person, use luck to reroll one saving throw, ability check, or attack roll. Use the second roll and the property can’t be used until the next dawn.

Wish – Sword has 1d4 -1 charges. While holding it, use an action and expend 1 action to cast the Wish spell. It can’t be used again until dawn, and if the sword has no charges, it loses this property.

Explanation

The Luck Blade is, without a doubt, one of the most powerful items on this list, but the reason it’s ranked so low is that you’re not 100% guaranteed the Wish spell.

So, if you have the Luck Blade and you get to cast Wish, it’ll shoot up to the top 3, but if not, then it stays in this spot.

12. Figurine of Wondrous Power

Rarity – Uncommon, Rare, Very Rare, Legendary

Item Type – Wondrous item

Description

A figure small enough to fit in your party, which turns into a living creature when thrown.

Options of creatures range from Silver Raven (Uncommon), Bronze Griffon (Rare), Ebony Fly (Rare), Golden Lions (Rare), Ivory Goats (Rare), Marble Elephants (Rare), Onyx Dog (Rare), Serpentine Owl (Rare), Obsidian Steed (Very Rare), and Gold Canary (Legendary).

Explanation

The Figurine of Wondrous Power is the perfect item for Fighters who want to build a mounted combat build.

It not only has a lot of options for the Fighter to choose from, but it’s also an easy way continuously to get mounts again after yours is killed.

Just think about the trouble you’ll have to go through if you want to raise your own griffon or tame your own war horse.

11. Manual of Quickness of Action

Rarity – Very Rare

Item Type – Wondrous item

Description

Spend 48 hours over a period of 6 days or less studying this book, increasing your Dexterity score by 2, as well as your maximum for it.

After this, the manual will lose its magic, only regaining it in a century.

Explanation

If you’re running a Dexterity-based Fighter build, you’ll need the Manual of Quickness of Action.

You don’t really have an item like the Belt of Giant Strength, so obtaining any increase in Dexterity is a massive plus for you.

10. Manual of Bodily Health

Rarity – Very Rare

Item Type – Wondrous item

Description

Spend 48 hours over a period of 6 days or less studying this book, increasing your Constitution score by 2, as well as your maximum for it.

After this, the manual will lose its magic, only regaining it in a century.

Explanation

Raising your Constitution score, as well as its maximum, makes it easier for you to focus on other Ability Scores, gain HP, or just raise your Constitution score and Constitution maximum.

So, if you don’t have an item that raises your Constitution and you don’t want to use it anyway, then Manual of Bodily Health is perfect for you.

9. Ring of Spell Storing

Rarity – Rare (requiring attunement)

Item Type – Ring

Description

Spells cast into the ring are stored (up to 5 levels worth of spells are able to be stored in the ring at one time), holding them until the attuned wearer decides to use them.  

When the ring is found, it can contain 1d6 -1 levels of stored spells (chosen by the DM).

Any creature is able to cast a spell of 1st to 5th level into the ring by simply touching it as the spell is cast. Doing this makes the spell have no effect other than being stored in the ring.

However, if the ring cannot hold the spell, it will be expended without effect. The level of the spell slot used to cast the spell will determine how much space it takes up.

Wearing the ring lets you cast any spell stored within it. The spell will use the slot level, spell attack bonus, spell save DC, and spellcasting ability of the original caster but is otherwise treated as a normal cast spell.

A spell cast from the ring is no longer stored within it, freeing up space in the ring.

Explanation

The Ring of Spell Storing has a lot of uses, but the best way to use it would be to pump it with defensive spells to increase your durability.

Spells like Absorb Elements or Shield work extremely well when put into a Ring of Spell Storing.

8. Winged Boots

Rarity – Uncommon (requiring attunement)

Item Type – Wondrous item

Description

Wearing these boots gives you a flying speed equal to your walking speed. The boots can be used to fly for up to 4 hours, all at once, or used in several short flights using a minimum of 1 minute from the duration.

If you’re flying when the duration expires, you’ll descend at 30 feet per round until you’ve landed. The boots will regain 2 hours of flying capacity for every 12 hours they aren’t being used.

Explanation

If you decide to opt for a heavy armor build but want some extra mobility, the Winged Boots are your best bet.

Not only does it not have a weight limit, but it also allows you to fly and engage enemies in many creative ways.

7. Mantle of Spell Resistance

Rarity – Rare (requiring attunement)

Item Type – Wondrous item

Description

Gain advantage on saving throws against spells while wearing this cloak.

Explanation

Fighters struggle against spells, but by taking Mantle of Spell Resistance, a lot of the struggle passes.

The only problem is that it doesn’t increase your AC, which could pose a problem against more common forms of attack.

6. Ioun Stone (Mastery)

Rarity – Legendary (requiring attunement)

Item Type – Wondrous item

Description

Your Proficiency bonus increases by 1 while this pale green prism is orbiting your head.

Explanation

Your Proficiency bonus applies to a lot of rolls made in D&D, so having it increase by 1 increases all rolls made with Proficiency by 1.

The Ioun Stone (Mastery) might be difficult to find, but if you can find it, you should definitely look at attuning to it.

5. Broom of Flying

Rarity – Uncommon

Item Type – Wondrous item

A wooden broom weighing 3 pounds, functioning like a normal broom until the command word is spoken.

If spoken, it begins to hover, having a flying speed of 50 feet, and can carry up to 400 pounds, but, unfortunately, its flying speed becomes 30 feet if it’s carrying over 200 pounds. When you land, the broom will stop hovering.

You may also send the broom to travel alone to its destination within 1 mile of you if you speak its command word, name a location, and are familiar with the location.

When you speak another command word, the broom will come back to you, but only if the broom is still within 1 mile of you.

Explanation

The Broom of Flying is one of the best ways to obtain flight for your character (except for those who wear heavy armor or weigh more than 200 lbs).

Just note that buffs giving you improvement speed won’t increase the flying speed since you’re using the broom’s flying speed and not giving yourself your own flying speed.

4. Vorpal Sword

Rarity – Legendary (requiring attunement)

Item Type – Weapon (any sword dealing Slashing damage)

Description

Gain a +3 bonus to damage and attack rolls with this weapon. The weapon also ignores resistance to Slashing damage.

Attacking a creature with at least one head lets you cut one of its heads off if you roll a 20 on the attack roll. The creature will die if it can’t survive without its lost head.

A creature is immune to this effect if it doesn’t have or need a head, is immune to Slashing damage, has legendary actions, or the DM decides the creature is too big for its head to be cut off by the weapon you’re using.

Note: A creature deemed too big by the DM will instead take an extra 6d8 Slashing damage.

Explanation

Though the Vorpal Sword is mainly used as a +3 weapon (which already makes it incredible), the ability to behead enemies makes it even better.

When compared to other classes (even the Barbarian), the Vorpal Sword fits the Fighter the best.

Fighters get four attacks (and a lot of modifiers), so if you have ample tries to roll a 20, it’s almost guaranteed that you’ll slice something’s head clean off.

3. Blood Fury Tattoo

Rarity – Legendary (requiring attunement)

Item Type – Wondrous item (tattoo)

Description

The magic tattoo is produced using a special needle.

Tattoo Attunement – Hold the needle to your skin where you want the tattoo, pressing it to the spot throughout the entire attunement process.

When completed, the needle will become the ink that becomes the tattoo, then appear on the skin.

Ending your attunement will make the tattoo vanish, and the needle will reappear in your space.

Bloodthirsty Strikes – The tattoo holds 10 charges, regaining all expended charges each day at dawn. You gain the following benefits with the tattoo on your skin:

  • Hitting a creature with a weapon attack lets you expend a charge and deal an extra 4d6 Necrotic damage to the creature, regaining HP equal to the Necrotic damage dealt.
  • Being damaged by a visible creature lets you expend a charge and use your reaction to perform a melee attack against the creature with advantage on your attack roll.

Explanation

The Blood Fury Tattoo is probably one of the best tattoos for any weapon-wielding character in D&D.

It not only lets you deal a ton more damage (Necrotic, which has a low resistance count), but it also heals you for the damage done, letting you continue the fight for longer.

The ability where you can use your Reaction to punish creatures who damage you is also a great addition.

2. Cloak of Displacement

Rarity – Rare (requiring attunement)

Item Type – Wondrous item

Description

Wearing this cloak projects an illusion that makes it look like you’re standing in a place close to your actual location, giving creatures disadvantage on attack rolls against you.

Taking damage will stop this function until the start of your next turn. This property is also suppressed while you are restrained, incapacitated, or unable to move.

Explanation

The Cloak of Displacement is considered to be one of the best defensive items for any character in D&D.

Giving creatures who want to attack you disadvantage is amazing, but try to take care of enemies who can damage you without having to expend an attack roll.

1. Belt of Giant Strength (Hill OR Frost, Stone, Fire OR Cloud, Storm)

Rarity – Rare, Very Rare, or Legendary (all requiring attunement)

Item Type – Wondrous item

Description

Wearing the belt changes your Strength score with that granted by the belt. Having Strength equal to or greater than that of the belt mitigates any effects of the belt.

Six varieties of the belt exist, corresponding with and having rarity according to the six kinds of true giants.

TypeStrengthRarity
Hill Giant21Rare
Stone/Frost Giant23Very Rare
Fire Giant25Very Rare
Cloud Giant27Legendary
Storm Giant29Legendary

Explanation

As long as the Belt of Giant Strength exists, there’s no reason to raise your Strength stat.

Strength-based characters will get the most benefit from this, but those who want to get a little creative might also enjoy the crazy Strength increase they get from it.

Final Thoughts

A Fighter with the appropriate magic items can turn into one of the biggest raid bosses imaginable.

Just ensure you understand what you want your Fighter to do, and you capitalize on their multiple attacks (it’ll differ a bit if you play an Eldritch Knight).