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100+ Urban and City D&D 5e Encounter Ideas

100+ Urban and City D&D 5e Encounter Ideas

Looking for inspiration for your next Dungeons & Dragons 5e campaign? Look no further! We’ve compiled a list of 110 encounter ideas, all set in a city, that will challenge your players and keep them on the edge of their seats.

From street performers to vampire dens, there’s something for everyone in this list!

City D&D 5e Encounter Ideas

  1. Pickpocketing: A group of thieves attempts to pickpocket the party as they navigate a crowded street.
  2. Gang Violence: The party stumbles upon a gang fight and must decide whether to intervene or let it play out.
  3. City Watch: The party is stopped by a group of city watchmen who suspect them of a crime they didn’t commit.
  4. Assassination Attempt: The party is targeted by an assassin while dining at a local tavern.
  5. Thieves’ Guild: The party is recruited by a Thieves’ Guild to pull off a heist in a wealthy noble’s mansion.
  6. Magical Mishap: A mage’s experiment goes awry, causing magical chaos in the city.
  7. Tavern Brawl: The party gets caught up in a bar fight between rival factions at a popular tavern.
  8. Haunted House: The party is hired to investigate a spooky mansion in the city’s outskirts.
  9. Cult Conspiracy: The party uncovers a secret cult operating within the city’s highest echelons of power.
  10. Urban Wildlife: The party is stalked by a pack of wild beasts that have escaped from the city’s zoo.
  11. Street Performer: A street performer captures the attention of the party with an impressive display of acrobatics or magic.
  12. Smuggling Ring: The party is hired by a smuggling ring to transport illicit goods through the city’s sewers.
  13. Thieves’ Market: The party discovers a hidden marketplace where stolen goods are sold under the table.
  14. Blackmail: The party is blackmailed by a nefarious figure who has evidence of a dark secret they thought was buried.
  15. Cursed Object: The party unknowingly acquires a cursed object, leading to bizarre and dangerous consequences.
  16. Missing Person: The party is tasked with finding a missing person in the city’s seedy underbelly.
  17. Riot: The party finds themselves caught in the middle of a riot as tensions escalate between the citizens and the ruling authorities.
  18. Corrupt Officials: The party is framed for a crime they didn’t commit by corrupt officials with an agenda.
  19. Secret Society: The party uncovers a secret society that operates in the shadows of the city’s elite circles.
  20. Infiltration: The party is tasked with infiltrating a heavily guarded facility in the heart of the city.
  21. Illusionary Traps: The party encounters a series of illusionary traps and puzzles while navigating a magical maze in the city.
  22. Kidnapping: The party must rescue a kidnapped victim from the clutches of a ruthless kidnapper or group of kidnappers.
  23. Disease Outbreak: The party discovers that a deadly disease is spreading through the city and must find a cure before it’s too late.
  24. Ghostly Presence: The party encounters the ghost of a long-dead individual who seeks their help to uncover a buried truth.
  25. Political Intrigue: The party is drawn into a web of political intrigue and must navigate the complex web of alliances and betrayals to uncover the truth.
  26. Magical Artifact: The party is hired to retrieve a powerful secret object from a heavily guarded vault in the city’s most secure location.
  27. Sabotage: The party is hired to sabotage a rival faction’s efforts to win a lucrative contract or contract job.
  28. Heist: The party is recruited by a notorious thief to pull off a heist in the city’s most heavily guarded museum or bank.
  29. Undercover Operation: The party goes undercover to gather information on a rival faction or individual and must maintain their cover while collecting intel.
  30. Monster Infestation: The city is overrun by monsters, and the party must navigate the streets while battling ferocious beasts at every turn.
  31. Cult Ritual: The party stumbles upon a secret cult performing a ritual that could have disastrous consequences for the city.
  32. Art Heist: The party is hired to retrieve a stolen masterpiece from a wealthy collector’s mansion.
  33. Hostage Situation: The party must negotiate with a group of desperate criminals who have taken hostages in a busy part of the city.
  34. Rampaging Monster: A monster is loose in the city and causing chaos, and the party is the only one who can stop it.
  35. Corrupted Temple: The party discovers that a once-pure temple has been corrupted by an evil force and must cleanse it.
  36. Escape the City: The party must escape the city while being pursued by a powerful and relentless enemy.
  37. Grave Robbers: The party encounters a group of grave robbers who are looting the city’s cemetery for valuable artifacts.
  38. Arena Battle: The party is recruited to participate in a gladiator-style arena battle for the entertainment of the city’s elite.
  39. Betrayal: The party discovers that one of their own has betrayed them to a rival faction or enemy.
  40. Mysterious Stranger: The party is approached by a mysterious stranger who offers them a dangerous but lucrative job.
  41. Plague Doctor: The party encounters a strange doctor who claims to have a cure for the city’s latest plague, but at what cost?
  42. Cultists’ Lair: The party discovers a secret lair where a dangerous cult is planning a catastrophic attack on the city.
  43. Rival Adventurers: The party crosses paths with a group of rival adventurers who are after the same treasure or job.
  44. Doppelganger: The party encounters a doppelganger who is masquerading as one of their allies or a prominent figure in the city.
  45. Natural Disaster: The city is hit by a natural disaster, such as a flood or earthquake, and the party must navigate the chaos to survive.
  46. Assassins’ Guild: The party is targeted by a powerful assassins’ guild and must find a way to take them down before they strike again.
  47. Noble’s Ball: The party is invited to a lavish ball hosted by a powerful noble, but things take a dark turn when a murder occurs.
  48. Spy Ring: The party is recruited by a spy ring to gather information on a rival faction or foreign power.
  49. Duel: The party is challenged to a duel by a skilled swordsman who seeks to prove their superiority.
  50. Necromancer: The party discovers that a powerful necromancer is raising an undead army to conquer the city and must stop them before it’s too late.
  51. Sewer Adventure: The party navigates the city’s sewers to uncover a secret underground society or retrieve a valuable artifact.
  52. Racial Tension: The party becomes involved in a conflict between two different races or factions within the city.
  53. Haunted Streets: The party must navigate the city’s haunted streets, where ghosts and other supernatural entities roam.
  54. Inquisitors: The party is accused of heresy by a group of inquisitors who seek to root out all forms of magic and the supernatural.
  55. Love Triangle: The party becomes involved in a complicated love triangle that could have dangerous consequences for all involved.
  56. Auction House: The party must bid on valuable items at a high-stakes auction house while avoiding the schemes of rival bidders.
  57. Sabotage the City: The party is hired by a foreign power to sabotage the city’s infrastructure, and must decide whether to go through with it or not.
  58. Bandit Ambush: The party is ambushed by a group of bandits while traveling through the city’s outskirts.
  59. Time Traveler: The party encounters a time traveler who has accidentally ended up in the wrong era and needs their help to get back.
  60. Witch Hunt: The party is accused of witchcraft by a group of fearful villagers and must clear their name before being punished.
  61. Rebellion: The party joins a rebellion against a tyrannical ruler and must help overthrow their oppressive regime.
  62. Vampire Den: The party discovers a den of vampires who are preying on the city’s inhabitants and must put a stop to their reign of terror.
  63. Haunted Mansion: The party investigates a haunted mansion that is said to be cursed by a vengeful spirit.
  64. Dueling Wizards: The party becomes embroiled in a magical duel between two powerful wizards and must choose a side.
  65. Underground Fight Club: The party participates in an underground fight club, where the stakes are high, and the fights are brutal.
  66. Political Assassination: The party is hired to carry out a political assassination that could have far-reaching consequences for the city.
  67. Catacombs: The party explores the city’s ancient catacombs, where danger lurks around every corner.
  68. Infernal Cult: The party uncovers a secret cult that worships infernal powers and must stop their nefarious plans.
  69. Treasure Hunt: The party embarks on a treasure hunt throughout the city, following clues and solving puzzles to find the prize.
  70. Siren’s Song: The party is lured into a trap by a siren’s song and must find a way to break free before it’s too late.
  71. Demonic Possession: The party encounters a possessed individual who is wreaking havoc throughout the city and must find a way to exorcise the demon.
  72. Circus: The party attends a circus that has come to town but soon discovers that there is more to the performers than meets the eye.
  73. Murder Mystery: The party must solve a murder mystery that has the city on edge before the killer strikes again.
  74. Cultist Attack: The party is attacked by a group of fanatical cultists who believe they are doing the work of a powerful deity.
  75. Abandoned Warehouse: The party investigates an abandoned warehouse where a dangerous criminal operation is taking place.
  76. Golem Rampage: A golem has gone rogue and is causing chaos throughout the city, and the party must find a way to stop it.
  77. Underground Marketplace: The party discovers an underground marketplace where all manner of illegal goods are bought and sold.
  78. Curse of the Wererat: The party is cursed with lycanthropy and must find a way to break the curse before it transforms them into a wererat permanently.
  79. Political Debate: The party becomes embroiled in a heated political debate that could have far-reaching consequences for the city.
  80. Cultist Hideout: The party discovers a hidden cultist hideout and must infiltrate it to find out what they’re up to.
  81. Gnome Inventor: The party meets a quirky gnome inventor who has created a device that could change the course of history but needs their help to finish it.
  82. Hostile Takeover: The party is hired by a wealthy merchant to carry out a hostile takeover of a rival business.
  83. The Great Fire: The city is threatened by a massive fire, and the party must help evacuate citizens and stop the flames before they consume the entire city.
  84. Secret Auction: The party is invited to a secret auction where valuable and exotic items are up for sale to the highest bidder.
  85. Slumlord: The party uncovers a corrupt slumlord who is exploiting the city’s poorest citizens for his own gain.
  86. Dragon Attack: A dragon is attacking the city, and the party must find a way to defeat it before it causes too much damage.
  87. Festival: The party attends a grand festival held in honor of a local deity or important event but soon discovers that something sinister is afoot.
  88. Plundered Tomb: The party explores a tomb that has been plundered by grave robbers and must confront the thieves and reclaim the stolen treasures.
  89. Protection Racket: The party is hired by a group of merchants to protect them from a ruthless protection racket that is extorting them for money.
  90. City-State Diplomacy: The party is sent as ambassadors to negotiate with a powerful city-state but soon discovers that the negotiations may not be as peaceful as they had hoped.
  91. Cursed District: The party enters a cursed district of the city where strange and dangerous things happen and must find a way to break the curse.
  92. Gladiator Rebellion: The party becomes involved in a gladiator rebellion that seeks to overthrow the city’s oppressive ruler and gain freedom for all gladiators.
  93. Spy Games: The party becomes involved in a game of espionage and counter-espionage as rival spies try to gain the upper hand in a high-stakes political conflict.
  94. Royal Wedding: The party is invited to a grand royal wedding but soon discovers that something dark and dangerous is lurking in the shadows.
  95. The Collector: The party is hired by a wealthy collector to retrieve a rare and valuable artifact from a rival collector’s private collection.
  96. Dragon Cult: The party uncovers a dragon cult that seeks to bring about the return of a powerful dragon deity and must stop their plans before it’s too late.
  97. Wealthy Patron: The party is hired by a wealthy patron to retrieve a priceless family heirloom that has been stolen by a rival family.
  98. Lost City: The party discovers a lost city hidden beneath the streets of the modern city and must uncover its secrets and treasures.
  99. Pestilence: The city is struck by a deadly plague, and the party must find a way to stop the spread of the disease and find a cure.
  100. Masquerade Ball: The party attends a grand masquerade ball but soon discovers that someone is using the anonymity to carry out a sinister plan.
  101. Urban Legends: The party investigates a series of urban legends that are said to be haunting the city and discovers that they may be more than just stories.
  102. Mercenary Group: The party is hired by a powerful mercenary group to carry out a dangerous mission in exchange for a hefty reward.
  103. Bank Heist: The party is recruited by a master thief to pull off a daring bank heist, but soon discovers that not everything is as it seems.
  104. Dueling Arena: The party becomes involved in a series of high-stakes duels in a famous dueling arena, where reputation and honor are at stake.
  105. Underground Railroad: The party becomes involved in an underground railroad that is helping oppressed citizens escape from the city’s tyrannical rulers.
  106. Haunted Asylum: The party investigates a haunted asylum that is said to be cursed by the spirits of the patients who died there.
  107. City of Artisans: The party enters a city that is famous for its skilled artisans and craftsmen and must navigate the complex web of guilds and workshops to complete their mission.
  108. Ancient Ruins: The party discovers ancient ruins that are said to be cursed and must navigate traps and puzzles to uncover their secrets.
  109. Prophecy: The party learns of a prophecy that foretells of a great disaster that will befall the city and must find a way to prevent it from coming true.