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Satyr Paladin 5e D&D Guide

Satyr Paladin 5e D&D Guide

A Satyr Paladin is the embodiment of mischief and courage, a charming rogue-like creature wrapped in shimmering armor.

Beneath their dashing exterior, Satyr Paladins are driven by a noble purpose. They fervently believe in the power of good, upholding justice, and protecting the innocent from malevolent forces.

Satyr Paladins often carry quite a beautiful voice because of their heritage, while their animalistic side gives them exceptional grace, which they use to prance around battlefields.

Satyr Paladins are very delicate beings who have turned a new leaf and become protectors of good rather than chasing after debaucherous acts.

Creating a Satyr Paladin

Satyrs

Satyrs have built up a well-earned reputation for their love of revels, good spirits, and gregarious personalities. 

It’s well known that Satyrs are driven by two very simple desires; to witness everything the world holds and to experience all of its pleasures.

Even though their whimsy and spontaneity put them at odds with more stoic people, Satyrs rarely allow others to hinder their own contentment.

SkinTheir skin tends to range from light brown to tan
Hair (Including their Beard)Short goat horns

Their hair is bushy and often a chestnut brown to red color

(Their hair can range from as thin as a human’s to as thick as the hair of a goat or animal)

EyesEye colors similar to that of humans
NoseHuman-like noses
MouthHuman-like mouths filled with teeth similar to that of humans
BodyYou can find patches of scruffy hair on their shoulders and forearms (in colors of chestnut brown to red)
TailStubby and goat-like

Note: These features can be slightly changed or modified if some variations don’t fit your character.

Satyr Subraces

Satyrs are an all-male race, meaning they can’t birth pure-blooded Satyrs – well, at least what we know of.

That means they usually mated with others of the opposite sex, whether they are fey, dryads, oreads, or humans (especially humans).

Unfortunately, there aren’t any playable races already set up, but you can ask your DM to create, help you create, or allow you to create a subrace that aligns with the mating patterns of Satyrs.

Paladin Class Features

Hit Points

Hit Dice1d10 per Paladin level
HP at level 110 + Constitution modifier
HP at Higher levels1d10 (or 6) + Constitution modifier per Paladin level after level 1

Proficiencies

ArmorAll armor, Shields
WeaponsSimple weapons, Martial Weapons
ToolsNone
Saving ThrowsWisdom, Charisma
SkillsChoose two – Athletics, Insight, Intimidation, Medicine, Persuasion, and Religion

Paladin Sacred Oaths

Once you reach your 3rd level, you may swear an oath, binding you as a Paladin forever. Each oath has a different focus and brings you closer to the path of righteousness.

Ancients – The Oath of the Ancients is one of the oldest Sacred Oaths a Paladin can take. 

Those who take this oath cast both the light and darkness aside, all because of their love for nature and all things that grow. You can identify these Paladins by the images of plants their armor portrays.

Conquest – The Oath of Conquest calls for Paladins who seek glory on the battlefield and the destruction of their enemies.

Their duty is to crush the forces of chaos, serving gods and philosophies of war. Some Paladins even go so far as to reach out to powers of the Nine Hells, like the archdevil Bel, the warlord of Avernus.

Crown – The Oath of the Crown calls upon Paladins who value civilization above all else, the spirit of their nation, and their sovereignty.

In many cases, these Paladins become the watchful guardians atop palisades, protecting their civilization against the evils of the world.

Devotion – The Oath of Devotion contains Paladins who fight for justice, order, and virtue. They hold everyone to the highest standard of conduct, devoted entirely to their gods of good and law.

You can identify these Paladins by the angelic symbols and craftsmanship present on their equipment.

Glory – The Oath of Glory Paladins believe that they and their allies are destined for glory, achieved only through deeds of heroism.

Redemption – The Oath of Redemption Paladins believe in absolute vindication, seeing violence as a last resort. They face evil in the hopes of turning them to the light but are often reminded that their ideals are only that – ideals.

Vengeance – Oath of Vengeance Paladins seek retribution on those who committed the most horrific crimes.

Watchers – Oath of the Watchers Paladins are the protectors of the mortal realms, fighting against extraplanar intruders.

Oathbreaker – Oathbreaker Paladins are those who broke their sacred oaths to pursue a dark ambition or serve some evil power. 

Whatever light once burned in the hearts of these Paladins has long been extinguished; only darkness now remains.

Combining Paladin With Satyr

Determining Your Paladin Subclass

Choosing your ideal subclass is subjective, but if your objective is optimization, try understanding what your character wants to do and what stats fit best with their subclass.

ClassRole
Oath of AncientsController/Defender/Support
Oath of ConquestController/Defender/Striker
Oath of the CrownDefender/Support
Oath of DevotionDefender/Support/Utility Caster
Oath of GloryDefender/Support
Oath of RedemptionController/Defender/Support
Oath of VengeanceDefender/Support
Oath of the WatchersSupport/Utility Caster
Oath of the OathbreakerController/Defender/Support

Optimal Satyr Subrace

Standard Satyrs start with a bonus to Charisma (2) and Dexterity (1) and have no subraces to choose from.

The ability score bonuses aren’t bad at all, especially Charisma, which is used as a Paladin’s spellcasting modifier. The Dexterity is alright, but Constitution would’ve been better.

As a Satyr, you also have good people skills, which goes well with the duty of a Paladin, as many of them become trained negotiators while remaining fierce protectors.

Your Satyr Paladin Background

Your Satyr Paladin needs a unique background that will affect its choices, as well as the way it sees the world and what it wants to achieve.

Start by asking yourself some basic questions: Where were they born, and where did they come from? Do they have any goals, bonds, or ideals, and what are their flaws? Where do they belong in social circles and society as a whole? What inspires them?

Place of Birth

Think of the environment a Satyr Paladin grew up in and how it affected them physically and emotionally and eventually shaped their view of the world.

Try to make their place of birth and upbringing correspond with their personality traits, ideals, bonds, and flaws – this will truly bring their character alive.

Note: The birthplaces of races are usually mentioned in the Player’s Handbook or some of its expansion books.

Characteristics and Personality Traits

Satyr Paladins are quite strange, as they hail from beings who enjoy merriment and debauchery, but they have left that path, now following the way of righteousness and faith.

Satyr Paladins Examples:

  • Nothing can shake my optimistic attitude.
  • I like finding common ground between the fiercest enemies, empathizing with their situation, and always trying to work toward peace.

Ideals, Bonds, and Flaws

Ideal – Express one ideal that is a driving force in a Satyr Paladin’s life – their conviction, ethical principle, and moral standing (probably something about nature).

I trust my deity and that he will guide my actions. I have faith that if I put in the work, things will go well.

Bonds – Think of a single bond that your Satyr Paladin has to an event, person, or place. Bonds will tie them to their background and can inspire bravery or stimulate memories driving them against their ideals.

I protect those who cannot protect themselves.

Flaws – Choose a single flaw for a Satyr Paladin – their unhealthy compulsion, greatest fear/weakness, or most vile vice.

My devoutness sometimes leads me to blindly trust those that profess faith in my god.

Inspiration

Inspiration is used by the DM to reward you for playing according to your bond, personality traits, ideals, and flaw.

Converting non-believers has become my boon as ale once was. I cannot sit idly by while there are those who have not been graced by my god’s divine grace!

Note: If you’re struggling to create your background or just don’t want to think, the Player’s Handbook has well-thought-through backgrounds that you can use for your character or use as a mold.

Supplies and Gear For Satyr Paladins

Paladins start with the following equipment, together with the equipment from their background. Choosing equipment based on your situation and your character’s proficiencies is the easiest way to go about things.

  • (a) Martial weapon and shield or (b) Two martial weapons
  • (a) Five javelins or (b) Any simple melee weapon
  • (a) Priest’s pack or (b) Explorer’s pack
  • A holy symbol and chain mail

You can decide how your character came about these goods – whether they stole, inherited, or purchased them some time back – adding to your character’s background.

Note: By using your starting wealth, you can buy your own equipment (5d4 x 10 GP for Paladins).

Final Thoughts

Satyr Paladins are no ordinary Satyr, as they lust no more for the pleasures of the flesh or drink. Now they live only for their deity.

Similar to the Satyr Barbarian, these Paladins use their agility to deal blows to enemies or escape from their grasp.

If you’re looking for a Controller, Defender, or Support, you’ll find no better companion than the Satyr Paladin.

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