Tieflings Druids are extremely rare, with their demonic appearance yet fearsome link to nature, making them far more in tune with the natural world than most.
Their Tiefling heritage gives them a special connection to the dark and mysterious forces of nature, combined with their willingness to protect what they hold dear, making them a powerful defender of nature.
They also have exceptional shape-shifting abilities, allowing them to blend seamlessly into their surrounding environment and stalk those who disturb the forest, remaining undetected.
If you find yourself wandering through a mystical forest, keep your eyes peeled for the elusive Tiefling Druid. They may turn out to be your greatest ally – or your worst nightmare.
Creating a Tiefling Druid
Tieflings are greeted with stares and whispers, suffering violence and horrific insults wherever they go, seeing fear and mistrust in every eye that passes them – this is something all Tieflings go through.
The hate others feel for Tieflings is because of the pact struck many generations ago, infusing them with the essence of Asmodeus, the overlord of the Nine Hells and all evil that serves under him.
Their appearance cannot be helped, only resulting because of an ancient sin long past. All their descendants will bear this appearance and be held accountable for as long as their race lives.
|Skin||Human pigments, red, dark blue (skin can also be furry, leathery, or scaly)|
|Hair (Including their Beard)||Long and dark, in colors of black, brown, red, blue, or purple|
|Horns||Large with various types: curlings horns (like a ram), straight and tall (like a gazelle), and spirals (like an antelope).|
|Tail||Thick tails reaching four to five feet in length|
|Eyes||Solid colors of black, red, white, silver, or gold with no pupil and often glowing|
|Mouth||Canine teeth, fangs, and forked tongue|
Note: These features can be slightly changed or modified if some variations don’t fit your character.
The subraces of Tieflings are broken up into different bloodlines and then divided once again as not all of them have the blood of Asmodeus – introducing Tiefling Variants and the Abyssal Tiefling.
Bloodline of Asmodeus – Tieflings of Asmodeus command the powers of darkness and fire and have increased intellect.
Bloodline of Baalzebul – Tieflings of Baalzebul excel at corrupting others both physically and psychically.
Bloodline of Dispater – Tieflings of Dispater are expert spies and infiltrators, mainly because of their place in the city of Dis, occupying Hell’s second layer.
Bloodline of Fierna – Tieflings of Fierna are master manipulators, as they possess forceful personalities.
Bloodline of Glasya – Tieflings of Glasya transform her subjects into criminal masterminds, providing them with magic to commit heists.
Bloodline of Levistus – Tieflings of Levistus offer their friends “bargains,” protecting them from certain doom.
Bloodline of Mammon – Tieflings of Mammon have his love for coins, knowing ways to gather as well as safeguard hordes of valuables.
Bloodline of Mephistopheles – Tieflings of Mephistopheles obtain unmatched arcane magic if they beg Mephistopheles for it.
Bloodline of Zariel – Tieflings of Zariel are physically superior to other Tieflings and have magical abilities that bolster them in battle.
Tiefling Variants – Not all Tieflings have the blood of Asmodeus others are different traits providing them with spells, increased attributes, and physical differences.
Note: Mutually exclusive traits are Devil’s Tongue, Hellfire and Winged.
Abyssal Tiefling (UA) – Abyssal Tieflings trace their bloodlines to the demons who dwell in the Abyss, possessing magical abilities unique to their demonic ancestors.
Druid Class Features
|Hit Dice||1d8 per Druid level|
|HP at level 1||8 + Constitution modifer|
|HP at Higher levels||1d8 (or 5) + Constitution modifier per Druid level after level 1|
|Armor||Light armor, Medium armor, Shields (Druids will not wear armor or shields made from metal)|
|Weapons||Clubs, Daggers, Darts, Javelins, Maces, Quarterstaffs, Scimitars, Sickles, Slings, Spears|
|Saving Throws||Intelligence, Wisdom|
|Skills||Choose two – Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival|
Upon reaching level 3, you’ll have access to 7 different Druid circles, all having their own playstyles – but you’ll have to find one that best fits your character.
Dreams – Members of the Circle of Dreams have strong ties to the Feywild. They have a duty to protect the natural world, meaning they’re in an alliance with the good-aligned fey.
These Druids are masters at magical remedies, using them to mend wounds, bring joy to those unwilling to live on and have them find peace.
Land – Circle of the Land Druids are keepers of knowledge passed down through oral tradition.
They whisper secrets around standing stones and serve as advisors to communities holding on to the Old Faith.
The magic they wield is influenced by the land they were initiated, giving them an undying link to that place.
Moon – Druids belonging to the Circle of the Moon are fierce natural guardians, living so deep within the wilderness that months can pass before seeing another humanoid.
These Druids can prowl as a giant feline, fly through the sky as a bird of prey or act as the guardian bear of the forest.
Shepard – Circle of the Shepard Druids commune with nature spirits – especially those of beasts and fey – calling upon them for aid.
They protect animals rather than themselves, living their days in the wilderness, enjoying the company of the animals they hold so dear. The spirits of the wilderness always follow their shepherds.
Spores – Members of the Circle of Spores find beauty in decay, seeing that every death leads to new life and only being a change of state.
These Druids have complex relations with the undead, considering some as allies. However, they don’t permit undead to change the cycle they hold dear, thwarting out those who try to violate it.
Stars – Circle of the Stars Druids understand the power of the cosmos, seeking to harness its powers and reveal its mysteries.
They record constellations, documenting their effects on the world and constructing monoliths to hold their knowledge, protected even against powerful cataclysms.
Wildlife – Druids belonging to the Circle of Wildfire see destruction as the precursor to creation.
They bond with primal spirits, unlocking their creative and destructive power and using it to create devastating attacks or give life to those who need it most.
Combining Class With Race
Determining Your Subclass
Deciding on a subclass is subjective, but if you’re concerned with optimizing your character, try understanding what your character wants to do and what subclass fits best with their subrace.
Unfortunately, Tieflings don’t have many bonuses that work with the Druid class, yet a few subraces might still be good enough.
Bloodlines that include Intelligence or Wisdom ability score increases should be your go-to, or you can opt for the subrace that you want to be most.
You need to think of a background that embraces the core values of a Tiefling yet leads you down the path of becoming a Druid.
Start by asking yourself some basic questions: Where were they born, and where did they come from? Do they have any goals, bonds, or ideals, and what are their flaws? Where do they belong in social circles and society as a whole? What inspires them?
Place of Birth
Think of the environment your Tiefling Druid grew up in – how it affected them physically and emotionally and shaped their view of the world. In some cases, this would include why they became a Druid in the first place.
Try to make your place of birth and upbringing correspond with your personality traits, ideals, bonds, and flaws – this will truly bring your character alive.
Note: The birthplaces of races are usually mentioned in the Player’s Handbook or some of its expansion books.
Characteristics and Personality Traits
Tiefling Druids enjoy their time in nature, using the time to reflect, speak to animals, and protect the forest from harm.
In many cases, Tiefling Druids feel more at home in the wilderness than they ever did within civilization.
Tiefling Druid Examples:
- My favor, once lost, is lost forever.
Ideals, Bonds, and Flaws
Ideal – Express one ideal that is a driving force in a Tiefling Druid’s life – their conviction, ethical principle, and moral standing (probably something about nature).
The natural world is more important than any and all the constructs of civilization.
Bonds – Think of a single bond that your Tiefling Druid has to an event, person, or place. Bonds will tie them to their background and can inspire bravery or stimulate memories driving them against their ideals.
I owe my existence to the priest who took me in when my parents died.
Flaws – Choose a single flaw for a Tiefling Druid – their unhealthy compulsion, greatest fear/weakness, or most vile vice.
I have a weakness for the city’s vices, especially hard drink.
The DM can use inspiration to reward you for playing according to your bond, personality traits, ideals, and flaw.
Caring for animals is my specialty.
Note: If you’re struggling to create your background or just don’t want to think, the Player’s Handbook has well-thought-through backgrounds that you can use for your character or use as a mold.
Supplies and Gear
Druids start with the following equipment, together with the equipment from their background. Choosing equipment based on your situation and your character’s proficiencies is the easiest way to go about things.
- (a) Wooden shield or (b) Any simple weapon
- (a) Scimitar or (b) Any simple melee weapon
- Leather armor, an explorer’s pack, and a druidic focus
You can decide how your character came about these goods – whether they stole, inherited, or purchased them some time back – adding to your character’s background.
Note: You can also use your starting wealth to buy equipment (2d4 x 10 GP for Druids).
Tiefling Druids are more in-tune with nature than most other races, finding comfort in animals, learning about nature, and protecting it from harm.
A Tiefling Druid can make a great Controller, Support, or Utility Caster for a party who needs it.
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