Revivify 5e D&D Guide
Revivify is the first opportunity for the party to avoid meeting a permanent fate in the afterlife. The spell has almost become a must-have for those willing to adventure into …
Revivify is the first opportunity for the party to avoid meeting a permanent fate in the afterlife. The spell has almost become a must-have for those willing to adventure into …
All hit points are useful hit points, and the temporary hit points provided by False Life are no different. The spell can be used preemptively before heading into a dangerous …
The very environment that surrounds adventurers can be a detriment to their well-being. One of the most common is falling from a great height. Fall Damage is generally less lethal …
Pass Without Trace is the ultimate stealth-enhancing spell. It can help the clever caster avoid detection and ensure no one is hot on their tail. The rules for Pass Without …
Absorb Elements is an easy-to-overlook spell for most classes. The spell itself doesn’t deal damage or regain hit points but taking a closer look reveals that it actually does a …
Chromatic Orb is a high-damage spell at 1st level with little competition. The variable damage types that are available make it one of the best, yet potentially toughest, spells to …
Warlocks are granted or gifted powers by an external force through pact, promise, or advancing an agenda. This separates them from other casters and makes their spells function in a …
Sorcerers in 5th edition have a spell list that rivals that of the Wizard. The difference between the two lies in the source of the magic. Sorcerers have a natural …
The Hexblade is a class of Warlock and, as such, follows the same traits. They have a patron that grants them powers, and spellcasting is done in the same manner. …
Shocking Grasp is a cantrip that doesn’t get picked up often, but that has surprising usefulness for a spellcaster. The melee aspect of this cantrip places it in a risk/reward …