Inflict Wounds 5e D&D Guide
Inflict Wounds is the powerhouse damage spell for the Cleric class. The damage scales up by level with no cap, and it is available at 1st level. Using it means …
Inflict Wounds is the powerhouse damage spell for the Cleric class. The damage scales up by level with no cap, and it is available at 1st level. Using it means …
Having the ability to instantly cure any number of debilitating effects in the middle of combat is exactly what Lesser Restoration is designed for. It is a single-action spell that …
Mage Hand offers a spectral appendage that is fully controlled by the caster and can be utilized to complete simple tasks. The rules for Mage Hand can be found in …
Identify is a key spell in figuring out what all the magic loot does once the party gets it. It also has an expanded purpose in this edition of the …
The option to change their appearance completely can be critically important for some characters. Disguise Self does just that. Limited to only changing appearance, though, it can have limited impact …
Darkness is an interesting spell that has a purpose in and out of combat. Clever players can use it as a distraction, protection, or a means of clever escape. Enemies …
Counterspell can be the saving grace in a heated conflict between the big bad and any adventuring group. The ability to mitigate a potential game-ending spell before it takes effect …
A spell that can quickly take the place of Magic Missile as a wizard’s go-to, Scorching Ray is a powerful attack spell that can deal damage to multiple targets. It …
Sacred Flame is not the most powerful cantrip spell in the game; however, it is one of the most practical choices for clerics of neutral or better alignment. There are …
Cleric might be the only class in 5e that can field a full party and not miss out on anything. They have access to all of the available spells as …